Sunday, May 29, 2016

These are my final project playblasts for my 3AM Class. 

Project: Car Race
  • For this project, we were taught to create a scene of cars going different speeds reaching a destination.
  • We learned animation and keying in Maya.
  • I explored editing the attribute numbers to make the cars go different speeds.


Project: Bouncing Ball
  • For this project, we were taught to create a bouncing ball.
  • We learned how to look at the graph editor to see our bounce in curves.
  • I explored anticipation with the ball roll.


Project: Smash Ball
  • We were taught to have a ball roll around in a scene given to us.
  • We learned how to do anticipation, and holding poses.
  • I experimented with the way a ball rolls, moving holds, and anticipation times to seem realistic.


Project: Walk Cycle
  • For this project, we had to give an ant walk cycle poses; contact, down, passing, up, and contact.
  • We learned how to edit curves in the graph editor.
  • I explored moving parts of the ant such as antenna, and exploring his facial controls.


Project: Basic Walk 
  • For this project, we made the character walk in space and then do an action.
  • For this, we practiced moving holds with characters, and how to make them preform actions with expression.
  • I explored making arcs with his body movements so it looks natural and not so stale for his animation.


Sunday, May 1, 2016

 
  • For this project, our assignment was to make Leggy (The Character) Walk from one side of the platform to the other, ending on a turn around and jump.
  • We learned how to use the MEL Buttons, Graph Editor, and aspects of a walk cycle.
  • Exploring on my own, I looked at the different types of walks you could make a character do after mastering a walk cycle.

  •  For this project, we were assigned to create seven different emotions using just the silhouette of Antsy. 
  • In this project, we learned the different appearances a character can have to express emotion, and how to display that using body language. 
  • On my own, I explored the many types of body language, and how a simple movement of the hand can change a character's emotion completely.
  • For this project, we were instructed to make Antsy move across the podium and perform the action of pressing a button. 
  • In this project, we learned important things to animation like slow in and slow outs, holding poses, and adding extra movements like blinks to make the animation more realistic
  • On my own, I experimented with the different types of poses antsy could do when interacting with the button, such as punching it or pressing it with his finger.