Sunday, May 1, 2016

 
  • For this project, our assignment was to make Leggy (The Character) Walk from one side of the platform to the other, ending on a turn around and jump.
  • We learned how to use the MEL Buttons, Graph Editor, and aspects of a walk cycle.
  • Exploring on my own, I looked at the different types of walks you could make a character do after mastering a walk cycle.

  •  For this project, we were assigned to create seven different emotions using just the silhouette of Antsy. 
  • In this project, we learned the different appearances a character can have to express emotion, and how to display that using body language. 
  • On my own, I explored the many types of body language, and how a simple movement of the hand can change a character's emotion completely.
  • For this project, we were instructed to make Antsy move across the podium and perform the action of pressing a button. 
  • In this project, we learned important things to animation like slow in and slow outs, holding poses, and adding extra movements like blinks to make the animation more realistic
  • On my own, I experimented with the different types of poses antsy could do when interacting with the button, such as punching it or pressing it with his finger.

No comments:

Post a Comment