- For this project, our assignment was to make Leggy (The Character) Walk from one side of the platform to the other, ending on a turn around and jump.
- We learned how to use the MEL Buttons, Graph Editor, and aspects of a walk cycle.
- Exploring on my own, I looked at the different types of walks you could make a character do after mastering a walk cycle.
- For this project, we were assigned to create seven different emotions using just the silhouette of Antsy.
- In this project, we learned the different appearances a character can have to express emotion, and how to display that using body language.
- On my own, I explored the many types of body language, and how a simple movement of the hand can change a character's emotion completely.
- For this project, we were instructed to make Antsy move across the podium and perform the action of pressing a button.
- In this project, we learned important things to animation like slow in and slow outs, holding poses, and adding extra movements like blinks to make the animation more realistic
- On my own, I experimented with the different types of poses antsy could do when interacting with the button, such as punching it or pressing it with his finger.
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