Visual Effects 1
This month, I took a class named VEF1. Up above, you can see my one of my particle projects. I did 3 particles; fire, smoke, and sparks. For the fire, I created an emitter from the oil object in the scene. I used a surface emitter type, changed the points to multi streak, added a ramp to the opacity and color, and attached a turbulence field so the particles would go up in a random fashion.
For the cloud particle, it's all the same process except using a ramp for color I attached a cloud shader and used cloud (software) particles as the type. For the sparks, I emitted from the plug you can see in the video, used multistreak, used a ramp for the color and opacity, and used an expression for the direction. Using an expression for the direction gives them a realistic way to fall down.
After this, I rendered the fire and sparks as hardware, the smoke as software, and the background as a back-plate. I composited these together, and added a directional blur to the fire in Adobe Premiere to make it look more realistic.
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