Saturday, November 19, 2016

This month, we learned the basics of Environment Art in Unreal Engine 4
Here are the basic competencies we went over. 


1. Blocking out and setting up your Meshes in Unreal Engine

2. Create materials in Substance Designer

3. Create Complex Materials in Substance Designer / ID Masking

 

4. Practice lighting in Unreal Engine 4


The pipeline for this class is as follows,
1. Block out your scene with BSPs.
2. Create meshes in Maya, UV and Lightmap them accoringly.
3. Create materials in substance designer and apply them correctly in Unreal.
4. Set up lighting in your scene.
5. Don't forget to use post process volumes and light-mass importance volumes. 

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