Sunday, May 29, 2016

These are my final project playblasts for my 3AM Class. 

Project: Car Race
  • For this project, we were taught to create a scene of cars going different speeds reaching a destination.
  • We learned animation and keying in Maya.
  • I explored editing the attribute numbers to make the cars go different speeds.


Project: Bouncing Ball
  • For this project, we were taught to create a bouncing ball.
  • We learned how to look at the graph editor to see our bounce in curves.
  • I explored anticipation with the ball roll.


Project: Smash Ball
  • We were taught to have a ball roll around in a scene given to us.
  • We learned how to do anticipation, and holding poses.
  • I experimented with the way a ball rolls, moving holds, and anticipation times to seem realistic.


Project: Walk Cycle
  • For this project, we had to give an ant walk cycle poses; contact, down, passing, up, and contact.
  • We learned how to edit curves in the graph editor.
  • I explored moving parts of the ant such as antenna, and exploring his facial controls.


Project: Basic Walk 
  • For this project, we made the character walk in space and then do an action.
  • For this, we practiced moving holds with characters, and how to make them preform actions with expression.
  • I explored making arcs with his body movements so it looks natural and not so stale for his animation.


Sunday, May 1, 2016

 
  • For this project, our assignment was to make Leggy (The Character) Walk from one side of the platform to the other, ending on a turn around and jump.
  • We learned how to use the MEL Buttons, Graph Editor, and aspects of a walk cycle.
  • Exploring on my own, I looked at the different types of walks you could make a character do after mastering a walk cycle.

  •  For this project, we were assigned to create seven different emotions using just the silhouette of Antsy. 
  • In this project, we learned the different appearances a character can have to express emotion, and how to display that using body language. 
  • On my own, I explored the many types of body language, and how a simple movement of the hand can change a character's emotion completely.
  • For this project, we were instructed to make Antsy move across the podium and perform the action of pressing a button. 
  • In this project, we learned important things to animation like slow in and slow outs, holding poses, and adding extra movements like blinks to make the animation more realistic
  • On my own, I experimented with the different types of poses antsy could do when interacting with the button, such as punching it or pressing it with his finger.

Saturday, March 26, 2016

JacobWheat3DA1603

  • Explanation of the project for posting
  • Tools learned in the class
  • What tools did you explore on your own.
 
 

This is the final project over all in the class, and I believe it's my best. I learned to give him character, and I learned in class to have exaggerated poses so people watching can feel how they see him. On my own I explored different posed, up and down when pressing the button. I wanted to see if I should do over-exaggeration or just a normal push. 

    

This is my Smash Ball Project, it was earlier in the class. This project was interesting because we had to make a ball feel emotion. This seems hard, but playing with the squish and squash we learned in class it was easier. This time around, I learned to make the roll even, and mess with other objects in the scene like where the start went and how the brick fell apart.

   
This is the walk cycle project. I wanted to show this because it was what helped lead into our walk final. This isn't one of my best, because I failed to move things like his back and exaggerate poses. I learn how to use the curve projection graph editor on Maya in class. On my own, I explored how different rotations and translates would effect other parts of the walk, and how negative and positive graph curves looked.

Sunday, February 28, 2016

Rigging Projects



 These are my poses I created with my rig I created. As you can see, they take advantage of the IK/FK systems in the arms and legs, and the spline in the back. Using these and the different controls
we created in class make a fully controllable character rig.







Saturday, January 30, 2016


This is my Early walk

This is an early scene I created
 
Fixing his walk, setting up the scene
 
Adjusting the hips, eyes, and bending down
 
 The final piece

Tuesday, August 25, 2015

Thursday, August 13, 2015

Two Women on the Shore
by Edvard Munch
Date: 1898 
Woodcut printed on Japanese Paper
Expressionism
Source 



Subjective:  
This artist is well known, but when I was looking through his pieces I noticed this to lack on quality and detail. For this piece, I would like to give more detail without losing the symbolism. Adding shadows and color variation would help bring out the picture and keep it from being simplistic. Adding color patches to the grass, or plants that draw your eye to the two women standing near the shore. Adding this to the ocean would help as well. Because the women both represent life and death, I believe keeping their colors white and black are appropriate, and elaborating on the demonic woman's face to show that is important. 

Objective:
This painting is made with oil paints and woodcut printed on cream colored Japanese paper. This was inked with blue, red brown, black, and white colors. You can tell that this was made first with simple shapes with basic line work, and then the color was worked into it. This print is very simplistic, but has a deep symbolic meaning. The artwork is Expressionism, which is using exaggeration and distortion to create an emotion when looking at the piece. If you look at the women in black, she has a demonic looking face which is a bit disturbing, especially with everything else being simple with little to no detail.The women on the left is a light color, and she represents life. The contrast of dark and light next to each other helps give understanding of the meaning.The space around the two women give a sense of being alone, which is also what is trying to be expressed in this painting.